No Clean Start – Dev Update #8

A Small Glimpse…

Over the past few months we’ve been sharing the systems behind NO CLEAN START through our development diaries.
Today we’d simply like to show a small glimpse of the game in motion.
The short clip below isn’t a trailer, and it doesn’t try to tell the whole story. It’s just a brief look at the atmosphere, the pacing, and a few moments taken directly from the current build.
Since our last update we’ve continued refining virtually every aspect of the experience: enemy behavior, encounters, weapons, visual feedback, balancing, performance and, above all, replayability.
Our current focus isn’t adding as many new features as possible. It’s making sure the existing ones work together consistently and provide an experience that feels rewarding over repeated runs.

We know many of you have already requested access to the upcoming Steam Playtest, and we’re genuinely grateful for the interest the project has received so far.
The first playable build is getting very close.
We’d rather spend these final weeks polishing, balancing and fixing than rush a build out the door. We want your first experience with NO CLEAN START to represent the direction we’ve been working toward over these past months.
Thank you for your patience, your feedback and your continued support.
We look forward to letting you step inside the facility very soon.


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